Let’s start with the obvious. You’re looking at a small collection of Depthcore artwork. It’s not big enough to be a Chapter, and the pieces seem a little more experimental and a little less like epic, digital, technical orgies. What is this, you ask? Why, it’s a Lab.
Depthcore faces the same challenges we’d assume a lot of non-profit experimental digital art collectives face. Our artists are busy people who make art professionally. They enjoy making personal work, but do not enjoy sitting on it for eight months whilst we wait for other busy people to chip in the other 80 or so pieces required to do a Chapter release. This results in no work being made, Chapters being pushed back and terrifying periods of silence and inactivity. This is the kind of problem that leads to art collectives dying. Labs are our solution.
Smaller, nimbler, with no submission count requirement, Labs are something you can expect from us every 4-8 weeks throughout the year. We’re still going to try to get one full fledged Chapter happening each year (possibly featuring refined Lab pieces!) but for now our priority is to have fun together and be in touch with our audience more regularly. Obviously this is our second Lab, "Roots" having gone live a couple months back, but I wanted to ensure this would be an ongoing endeavor before I wrote about it at length.
Suffice to say with two Labs out by early March, Labs are here to stay. We’re excited about this new platform, and hope you enjoy the work we’ve shared with you. Thanks for the ongoing love & support - hopefully we as a collective will do a better job earning it this year than we did last.
Christian Salazar’s (aka. DataMouth) debut track: “Hale Bop”, submitted to Depthcore’s 2nd Lab: “Cult”.
Rage 2: Wolfsbane is an exclusive illustration of the upcoming @sidehustlenyc exhibition in Dumbo, Brooklyn, March 6th. You’ll have an opportunity to purchase a framed 28 x 20 inch print at the event auction. All proceeds will go to the Mount Sinai’s Child Life & Creative Arts Therapy. For more info go here - http://sidehustlenyc.com/
Come one, come all!
Lets do a giveaway! Tag two friends in comments and you could win 12” prints of this piece for all three of you!
Or, if you’re impatient, this is “Buck” and you can buy it right now here - http://www.facets.la/2013/144/
Hey everyone, I have been brainstorming about how to change things up and get more content out to those who are interested in hearing about what I am working on. I watched Bungie’s Destiny Panel - GDC 2013 with Joseph Staten and Chris Barrett http://www.youtube.com/watch?v=vUxRTCTr7ic which really made me appreciate how much they talked about their process of creating the upcoming game, Destiny.
I want to do the same kind of thing and share my own process of creating an illustration because the main question I get when talking to someone about my stuff is, “How did you do that?” Let’s get to it!
28 Minutes of Ambient / Dreamwave / Downtempo sounds.
C R Y S T A L - S U A V E
Great Skies - Light At The End Of The Tunnel
Hyde and Shriek - Djarum
The Rules of Attraction - Sean & Lauren (Dialogue)
Sweetheart of Kairi - Approaching Farewell (Stumbleine Remix)
Bondax - Just Us
Mahs - Always
oOoOO - Break Yr Heartt
JMSN - Somewhere
Air Tycoon - Land Locked
Lost Highway - Fred (Dialogue)
Different Sleep - Deep Inside Us
B. Bravo - Substance (feat. Lady Alma)
Pro Luxe - For You [Lostlojic Remix]
Bondax - You’re So
Stumbleine - Heart Shaped Locket
Devine Lu Linvega is a man of many talents and ambitions. His multitude of projects and inventions are quite brilliant, and may also indicate that he is not of our universe. Read on to find out more.
DC5Q: So, Devine, what’s the latest “invention” that you are working on?
DLL: I have 2 fresh inventions just out of from the drawing board. These past few weeks I have been working with the Leap Motion on my latest show where any controller(knob twisting) has been replaced by theremin-like controls. I can wave my hands around and about - have these gestures recognized and trigger different part of the songs. It’s the closest I can get to touching the music. https://leapmotion.com http://www.ustream.tv/recorded/39105185 (55min)
I have also been developing a programming language called Mute. It’s still in development but it’s starting to look like something. I am currently using on XXIIVV. It’s available on Github if you’d like to check it out. https://github.com/aliceffekt/mute
DC5Q: You tackle a lot of creative trades like illustration, web design, music, game design, etc. You’ve even developed your own language. Is there another avenue that you wish to explore?
DLL: I am fascinated with growing mushrooms at the moment, and 3d printing. I hope I can put my hands on a bio printer soon. I feel like I could really push my art further with these new technologies. Bio-computing man, that is going to be so great.
DC5Q: We get the feeling that with these skills that you have, you hardly ever get sleep. How much sleep does a man tackling so many different projects typically get??
DLL: I sleep a lot, more than you probably. I have this idea that sleep is quite important and always work when fully rested. About 8 - 9 hours will do it for me. I’ve always preferred to make small things and iterate, rather than fully fleshed and complete projects. So I learnt to make entire projects in a small amount of time. With practice now I can put on paper an idea in just a few hours.
DC5Q: Has your perception of Tokyo changed at all since moving there in terms of the cultural/social scene since moving there?
DLL: It’s definitely different from travelling. The life in Tokyo is harder than I expected from simply traveling here, a few weeks at a time. But it’s my home now and I love it, for it inspires me daily. I hope you can find your way here man.
DC5Q: Fun Question: What would be a gaming experience you’d what to develop that we currently don’t have the technology for yet?
DLL: That’s a tough question. I hardly ever think about the future in this way. But if I had to guess, or to pick a technology in dire need of gamification. I think things like google glasses is pretty much the next best thing. People are afraid of it now, but when these people have died, the next generation is going to embrace it and we will start to see some really cool alternate reality games. I would really much like to develop AR pets for things like google glass. I think this could be a really good use of AI, as people are growing ever more lonely.
DC5Q, Nov 2014
George Smith of http://endeffect.com is another one of our beloved DC Vets whose passion for design is just as strong as it was back when he joined us in 2004. So what do we know about him after all this time? Well, he’s got a great “sense of balance” after he’s had a few drinks. Mind you, we use that term lightly.
DC5Q: George Smith a.k.a. Precurser. Tell us where that alias came from?
GS: I’ve been going by precurser as my online alias since I first got online. I think back in the day it was when I was either signing up for AOL, Compuserve or something for the first time when I was prompted to enter a username and I drew a complete blank. I was really into Nine Inch Nails at the time, this is back in 94/95, and I reached for some of my CD’s to try to find some inspiration. I picked up the Closer single and for some reason the remix title “Precursor” stood out to me. Not to mention it’s a great track, if you have seen the movie Se7en you will know it as it plays during the opening credits. I wanted it to be slightly different so I swapped the “O” at the end with an “E” and there you have it.
DC5Q: What’s been revving your engine in the design world?
GS: I have really been enjoying watching Justin’s Facet project unfold every day, I have been trying to switch up my style a tad lately and I think that will show in the next chapter. There is a collaboration that I just finished with a fellow Depthcore artist that I think came out really great.
DC5Q: How did your participation at the Inaugural Art Exhibition go?
GS: Very good! I had two of my recent pieces on display for a local art show. I have been trying to get more involved in displaying my work in local galleries and this was the first step.
DC5Q: Have you still been mixing those sets? What are the top 5 songs in your crate right now?
GS: Actually, I did just finish a new Depthcore Radio Mini Mix with 5 of my top favorite tracks! http://www.mixcloud.com/depthcore/dc-mini-mix-by-precurser/
DC5Q: Most embarrassing public experience?
GS: Last summer I was out drinking with my girlfriend and a few friends and I ended up having one too many shots of vodka. About an hour later we had made our way from the bar to a restaurant to get some food. I was still drunk as hell and we were sitting at a table with high barstools. Somehow in my drunken stuper I managed to fall backwards off of this high barstool onto the floor. I swear I heard a record scratch on the music that was playing and everyone in the place got immediately quiet and just stared at me. It was pretty damn funny.
DC5Q, Nov 2013
Jared K Nickerson is a man of many skills, especially this Alfred Hitchcock imitation in the photo above. Read on to find out what other tricks this fellow has up his sleeve.
DC5Q: So Jared, we gotta start with this one: Could you please explain the story behind this photo to us? - http://tinyurl.com/l2y2q3y
JN: So when a man loves a woman, he asks her out for dinner and a movie. They get to know each other, determine how compatible they are together, what their children will look like etc. Then one day, the man takes the woman into the bedroom and… star burst, bee sting, car crash, bananas & peanut butter, carpal tunnel syndrome, kittens. The End.
DC5Q: Your latest project, Dead Astronauts, has you diving into music. Mind sharing with the crowd the short story of how this started?
JN: I’d taken piano lessons when I was a child and that had sparked a love for music quite early on. I didn’t stick with it for long, but the passion would carry throughout my life and I would pickup various instruments, give them a period of time, and then shortly later give up on it. There was also a few points in time where I picked up music production software to try my hand at electronic music. So I’ve always surrounded myself with music, in fact it has played a huge inspirational role in a lot of my design/illustration work.
Anyway, I’d always wanted to dabble in production and had tried various avenues over the years, but never really put the time into it. I was having an incredibly rough year as a designer, had burnt out and didn’t know where to take both my career and artistic passion. I started writing, practicing singing, learning very basic music structure and theory, and kept with it, week after week, getting more and more passionate about it. I started approaching producers, friends in music, design clients in the music industry etc. And managed to work with a few producers on very early ideas. I eventually started up Dead Astronauts, 2 or so years back as a way to combine both my previous design experience and my new found passion for song writing and singing. I was about to release a single with a small record label in LA when Hayley Stewart crossed my path online through a mutual friend. I approached her about doing some vocals on said single. No more than a day later she had full vocals for me, and within that week I invited her to partner up with me on Dead Astronauts. That was actually the short version…
DC5Q: What can you tell us about the future of Dead Astronauts? Please tell us it involves a lot hotel room bashing and groupies (we won’t tell the wife)!
JN: Well we just released our 8 track EP on Nueva Forma Records in Portland. We are currently now finishing up our album which will contain 12-14 new tracks. Looking at a early 2014 release for that. We are also working on some projects with Perturbator and DJ Ten, as well as other various endeavors under the guise of Dead Astronauts. We haven’t performed live as of yet actually, mainly because of our geographical distance apart, but will be travelling down that road in the coming year. Hotel room fires? groupie orgies? reviving the dead?… my wife encourages me to get out with friends, so chances are “yes”.
DC5Q: Music aside, you’ve been in the design game for quite some time. What have you been up to these days?
JN: I’ve been laying low studio wise at the moment. I’m currently Brand Illustrator for Brooks Running Co. And have been dabbling in footwear design with them as well. I’ve also had the opportunity to be working with Valve Software through my studio Jthree Concepts, on some interesting projects as well as some stuff for Microsoft, Coca Cola & Facebook. So it’s busy, but I wouldn’t have it any other way.
DC5Q: Would your rather (A) Drink water from a toilet bowl or (B) lick floor of a mens locker room? (think carefully now)
JN: What color is the toilet bowl, and are we in this time frame, or a parallel time frame? Where can I get mustard for this cheese burger?
DC5Q, Oct 2013
DC5Q: Hello there Hayley! So how cold does it get in Toronto exactly?
HS: Oh you know, somewhere between nipple-tickling and feeling as if the insides of all of your orifices have procured a thin layer of ice. But for the most part it’s pleasant.
DC5Q: I heard through the grape vine that you are also a photographer? Do tell us more!
HS: I am currently going to school for photography, and should leave with a fancy degree from Sheridan come next December. I shoot people, some places, a couple things… you could say I specialize in nouns. I have a lot of fashion in my portfolio although I don’t think I actually want to be a fashion shooter. I am currently flirting with the idea of getting my master’s partially due to a) peer pressure from all my hip friends and b) the fact that I find an idealistic comfort in the prospect of me creating something with artistic value at some point in my life.
DC5Q: Who or what inspires you musically?
HS: Musically, I am inspired from a blend of very contemporary sources as much as I am from iconic artists from the past. This includes, of course, a handful of the artists who are involved in the whole Retrofuturistic/Neo-80s music scene (I kind of had a little moment of euphoria when I found out that artists like Perturbator and Lazerhawk were open to working with Dead Astronauts), and then a few guilty pleasures of mine (mainly in the sense that I feel like they are a bit of a default answer, but screw it), including Heaven 17, Joy Division/New Order, Depeche Mode, and the Psychedelic Furs.
That being said, I often find myself producing tracks with a cinematic scene or vision in place, which can help to build the mood and lyrics that I sometimes force into a song (this is me poking fun at how many lyrics Jared will constantly have ready for me). I personally love the concept of Futurism (although I may not totally abide by the Futurist Manifesto of 1909), and the stark glorification, or sublimity, that has always accompanied it. I know our music isn’t exactly all that deep, but I hope that sometimes little thoughts like that find their way into the end product.
DC5Q: How did you come about joining Dead Astronauts?
HS: It was a pretty quick process, actually. I had been working closely with another producer on Soundcloud, mainly doing vocals, and Jared had been acquainted with him through his design work. When Jared started the band, he had gotten in touch with me through him and approached me to do some vocals for a song that was pretty much ready for release already. I had something ready for him the next day, and he asked me if I wanted to join the band, and I was like “hell yeah.” I was so used to just doing quick vocals here and there for different songs and it was really uplifting to be a part of something that I had more input in, that I had a stake in creatively. It’s kind of the best. (AWWWWW.)
DC5Q: What’s your idea of a great adventure?
HS: Going off and exploring a shitty town you’ve never been to before and finding out what makes it precious. It’s often a really good mom-and-pop restaurant that hasn’t changed since 1963 or an unexpected landscape, like the flickering lights of another tiny, distant town across the water.
DC5Q, Oct 2013